Class: Swiff {#Swiff} ===================== Creates and returns a Flash object using supplied parameters. ### Credits: Flash detection and Internet Explorer/Flash Player 9 fix adapted from [SWFObject][]. ### Syntax: var mySwiff = new Swiff(path[, options]); ### Arguments: 1. path - (*string*) The path to the SWF file. 2. options - (*object*, optional) See Options below. ### Options: * id - (*string*: defaults to 'Swiff_' + unique id) The id of the SWF object. * width - (*number*: defaults to 1) The width of the SWF object. * height - (*number*: defaults to 1) The height of the SWF object. * container - (*element*) The container into which the SWF object will be injected. * params - (*object*) Parameters to be passed to the SWF object (wmode, bgcolor, allowScriptAccess, loop, etc.). * allowScriptAccess - (*string*: defaults to always) The domain that the SWF object allows access to. * quality - (*string*: defaults to 'high') The render quality of the movie. * swLiveConnect - (*boolean*: defaults to true) the swLiveConnect parameter to allow remote scripting. * wMode - (*string*: defaults to 'transparent') Allows the SWF to be displayed with a transparent background. * properties - (*object*) Additional attributes for the object element. * vars - (*object*) Vars will be passed to the SWF as querystring in flashVars. * events - (*object*) Functions to call from the SWF. These will be available globally in the movie, and bound to the object. ### Returns: * (*element*) A new HTML object Element. ### Example: var obj = new Swiff('myMovie.swf', { id: 'myBeautifulMovie' width: 500, height: 400, params: { wmode: 'opaque', bgcolor: '#ff3300' }, vars: { myVariable: myJsVar, myVariableString: 'hello' }, events: { load: myOnloadFunc } }); ### Note: 1. Although Swiff returns the object, this element will NOT have any Element methods applied to it. 2. The $ function on an object/embed tag will only return its reference without further processing. Swiff Function: remote {#Swiff:remote} -------------------------------------- Calls an ActionScript function from JavaScript. ### Syntax: var result = Swiff.remote(obj, fn); ### Arguments: 1. obj - (*element*) A Swiff instance (an HTML object Element). 2. fn - (*string*) The name of the function to execute in the Flash movie. ### Returns: * (*mixed*) The ActionScript function's result. ### Example: var obj = new Swiff('myMovie.swf'); //Alerts "This is from the .swf file!". alert(Swiff.remote(obj, 'myFlashFn')); ### Note: The SWF file must be compiled with the ExternalInterface component. See the Adobe documentation on [External Interface][] for more information. [SWFObject]: http://blog.deconcept.com/swfobject/ [External Interface]: http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=00001652.html